Today, I followed the tutorial by Frankentoon’s blog post to texturize my original and FLAT sweet pea design.
I needed some texture so I finally opened one of my photos I deliberately took as a possible texture: the ripples in a sand dune.
I opened it in Affinity Photo and actually tried a bunch of things, but the main thing to do is to increase the contrast, so the photo becomes mostly black and mostly white— high contrast. I got this:
That’s what I placed in my document. I copied it and “clipped” it to each object element of my sweet pea flower. I set the layer to blend mode “multiply.” Each petal, sepal, stem are separate objects and each needed a texture. I enlarged or decreased the size, turned it around, and found the exact form of texture that fit each of those objects.
Next, to each element I added appropriately colored and distributed gradients. So, some areas of an element needed to be lighter and others darker, and each of those can be adjusted with the gradient tool.
To create shadows, clip a new pixel layer to the object. Go to “Pixel Persona” and choose your pixel brush and the paint brush tool. I used the Grunge 4 brush. It looks like flower veins! Wherever a darker shadow would be, I would paint it in. I set the blend mode of this layer to “multiply.”
Of course, the light is shining from somewhere — here it is from top left. So I added highlights as well with same brush by clipping another new pixel layer to each object needing a highlight. Depending on the amount of highlight, I applied different blend modes to each of these layers: lighten, or screen, color dodge.
In my layers, you will see:
- named groups [petals lower]
- objects to create the group [lower top and lower low]
- clipped photo for texture
- clipped shadow [pixel layer]
- clipped highlight [pixel layer]
The gradient fill doesn’t show as a separate element in the layers.
BEFORE AND AFTER
What do you think?
I think I’m learning! Keep trying. Keep experimenting. Play. Share.